Weekly report


Hello! MonGirl Conquest’s v0.1.3 public release wave is up for grabs! Don’t forget to check it out if you haven’t already.

Artists are finishing their tasks as the release date for v0.1.4 draws closer. You can check out the new character, Catarina, here. And here’s a preview for wild cat’s doggy scene. This scene uses the old animation mechanics. Some of these will pop up before we fully switch to Spine 2D animations. This causes a lot of work shifting between the artist, but they should be able to return to normal monthly planning in a pair of months. At least I hope so.

As for work-in-progress stuff, we still have a kitsune coming up. She should pop up closer to the release date, but make it into the v0.1.4 release. And the next Spine 2D should arrive in v0.1.5. Initially, we tried to squeeze it in this one, but it’s completely new scene done from scratch and rushing it would most likely hurt the quality. So, we talked with the artist behind it and decided to shift the animation to the next release to do it justice.

And that’s not all about art. During Catarina’s art update, we noticed that her character looked different from the PSD itself. More grey. A lot more grey, like she fell into dust. A quick investigation later, we found out that somehow Photoshop switched to a different color pallet for exporting. In short, most art pieces weren’t as colorful and juicy as they should be. We updated most of the assets to the planned standard. You’ll see a bit of improvement in color almost everywhere across the game: encounter and dialogue sprites, scenes (including frogomama’s Spine2 scene).

As for the mechanical part of the game, I’m assembling all the parts together and making final preparations before the release. One of the extra bits is the optional game with one mischievous kitsune along with some naughty bits. Can’t say for sure if these will be in the upcoming release or the next one after this, but you’ll definitely see them soon. A fair warning – foxes aren’t easy prey, so don’t expect to win her over at once!

Aside from the tech aspects, I’ve changed the recording software to reduce the amount of noise in the preview gifs. I love the sites that don’t allow high-quality options like webm or webp. Sadly, I have to use them for promotion and distribution of my games. That’s why I tried to improve the overall quality of previews. The first test of this new approach is wild cat’s new preview. Also, Frogomama’s updated teaser looks better with it. Yeah, it’s still a gif, but what do you think? Does it look better than previous ones?

 

As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^

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