Weekly report for MonGirl Conquest v0.1.6


Hello! MonGirl Conquest’s v0.1.5 Master release wave is up for grabs! Don’t forget to check it out if you haven’t already.

Artists started off with their tasks. MonGirl Conquest v0.1.6 will bring a new fully animated scene with Catarina, a new mongirl – Lynx mommy, and her scene. I’m working with a new animator for Catarina’s new scene since the previous one wanted a break. Hopefully, with your increased support I will end up posting commissions for both of them since it will greatly speed up upgrading old scenes to the new Live2D standard of quality.

As for the new girl, we decided to make her a bit more athletic while preserving the “milfy” look. She will be a common encounter in feline hunting grounds. Stay tuned for sneak peeks for both scenes and the girl herself!

I started out a new kind of puzzle with weight for the upcoming quest branch. It’s fairly easy and shouldn’t be too hard to solve. Plus, the usual pack of maps for the new puzzle zone. Of course, the main quest will progress too. Catarina’s plan will work to a degree, and Cleo will think about alternatives. On certain conditions, of course.

Also, I did a lot of fixes and adjustments based on player feedback. Hat’s off to Nobody. Yes, that’s a nickname.

Fixed a pack of typos and grammar stuff both in dialogues and H scenes.

Fixed an incorrect height level in the new player’s house zone. Now, you can’t walk over the roof or trees.

Removed an option to back out from the main combat menu and see the greyed-out option to escape. Since there’s no escape from encounters, it was redundant and could cause misunderstandings.

Changed the gallery screen a bit. Now, it has some free space at the bottom for easier arrow tapping on mobile devices. Since all elements of the gallery screen are tied together, I couldn’t just increase the arrow’s hitbox. So, this will be a temporary fix until I will think of something else.

Turned off all background sounds, including nature sounds during the safe puzzle in exploration zones.

Fixed a bug that cut off all background sounds if you declined a stranger’s offer to play the coin game with him.

Fixed a pair of jump points in exploration zones that were obscured by overhanging objects like trees. No logic/jump changes, just visual stuff.

Fixed a black screen if you hit the escape button during bunny’s pose selection in the evening/home visit.


As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^

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