Weekly report for MonGirl Conquest v0.1.8


Hello! MonGirl Conquest’s v0.1.7 Master release wave is up for grabs! Don’t forget to check it out if you haven’t already.

Artists started out sketching before the New Year. Maybe I’ll even get some roughs before the holiday streak. So far we are planning a new girl, Mommy panther. Players chose her as a new addition during the next girl poll. Plus, a lot of old scenes reworks (doggy + BJ) since some players are confused why there’s such a huge difference between the current animations and the first ones. Can’t say the exact amount at the moment. We’ll see how it will go, and adjust out planning for scenes accordingly.

A huge thanks to Nobody. Yeah, that’s a nickname. Got another feedback pack from him recently, and sweet mother of mercy, there are a lot of points there. I’m working through the small improvements and typos from it to polish the game. Once these will be done, I’ll focus on the new buff and bonus system for the exploration zones to make them faster and more varied.

Fixed a problem with the first stages of the main quest incorrectly counting the seduced mongirls. Now, these are properly credited towards completion right after the encounter with them.

Fixed a problem with the day – night cycle not working properly in some cases. Please report these to me if you’ll encounter anything like it.

Changed the confirm sound effect you heard with each “Enter” hit to a more subtle one.

Adjusted the first stages of the main quest. It was possible to skip a step in the sequence.

Fixed a bug that allowed the menu button to pop up during H scenes on mobile devices.

 

As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^

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