MonGirl Conquest v0.1.7 Lovense update


Hello! As I mentioned before, the New Year and other holidays didn’t allow us to prepare a full release in January. It will come out in February, just as planned. But I have a little surprise for you. Remember the secret thingy I was working on? It’s here! Starting with v0.1.7 MonGirl Conquest will support Lovense toys. Aside from this, there’s a bunch of small improvements. You can check them out below.

I’ve updated all related download links, so you can grab a fresh version from any v0.1.7 post. I guess the public release will be the most convenient option for most players. Or just download the update from Itch. Still, if you want to get the new version along with your supporter benefits – these got the update too.

So what’s new? All H scenes, both old and new, got full Lovense toy support. The specific type shouldn’t matter, but feel free to contact me if you’ll encounter any troubles. It’s the first release with them. Some hiccups can pop up here and there.

Connecting your toy is pretty easy. I’ve prepared a detailed instruction for players in this FAQ post. It covers both the mobile and desktop connections. Don’t forget to enable the “Discover” function in Lovense Remote app for mobile connections. It resets each time you exit the mobile app.

Fixes and improvements

Added direct input from keyboard for desktop releases. Now, you can directly type in your character’s name or the gallery code with your keyboard. The previous input scheme is still working if you prefer it. Proper mobile implementation is trickier, but I’ll see what I can do before the v0.1.8 release.

Fixed a problem with the first stages of the main quest incorrectly counting the seduced mongirls. Now, these are properly credited towards completion right after the encounter with them.

Fixed a lot of typos and grammar thanks to Nobody.

Fixed a problem with the day – night cycle not working properly in some cases. Please report these to me if you’ll encounter anything like it.

Changed the confirm sound effect you heard with each “Enter” hit to a more subtle one.

Changed map geometry in first exploration zones to limit hovering over the edge cosmetic issue.

Adjusted the credits section. Some nicknames were too long and were cut off before.

Adjusted the first stages of the main quest. It was possible to skip a step in the sequence.

Fixed some extra animations like blinking getting stuck and not playing during Spine2D H scenes.

Fixed a bug that allowed the menu button to pop up during H scenes on mobile devices.


As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^

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