Weekly report for MonGirl Conquest v0.2


Hello! MonGirl Conquest’s v0.1.9 Master release wave is up for grabs! Don’t forget to check it out if you haven’t already.

As usual, let’s start with the art. Just like the previous month, I’m not sure about the exact amount of scenes that we’ll get in the v0.2 update. It’s between 3 or 4 based on the artists’ success and workload management. As I mentioned previously, I’m swapping out one of the artists on the fly, and this affects the overall workload our artists can manage in a month. Anyway, we are aiming for 2 new characters, Cleo x Catarina scene, Lynx and young butterfly BJ scene updates. There’s a possibility we’ll see Cheetah doggy update, but that’s iffy at the moment.

The first new character, Eve, is already finished. Here’s her preview. She’s a supervisor from your big boss and arrives to make sure everything runs smoothly after the “Longwood incident”. This will lead to several bar developments in future upgrades.

I’m preparing a big update for exploration zones. Remember the charm Cleo gave you? That wasn’t just a bauble. After finishing the first main quest, you’ll encounter a special zone with mini-quest for your current run. Something like seduce X girls, or get Y coins during this exploration run. As a reward, you’ll get special gems that you can exchange for special items.

One such item will be a magic lamp. It will allow you to affect what you’ll encounter during the run by changing some encounters to what you need. Searching for that rare encounter monster girl that was added in the last patch? No problem! Just use the lamp and change one of the encounters on the current exploration map to a rare mongirl encounter. These are consumables, so one lamp = one wish.

Another item is mastery gem. Take one with you during the exploration run and seduce any girl in the minimal amount of turns to impress the ancient hunters. The game will change its color and type. If you’ll encounter this mongrel type in the future, you will have an option to seduce her automatically. Such gems aren’t consumed on the auto-seduction, and can be used forever. One charged gem can support one type of girl. So, if you want to get them all – prepare several gems! Just to be clear, I’m talking about seducing by touching, not combat encounters.

Hopefully, this will make the exploration runs a bit spicier. Of course, more items and other bonuses will come if the future, but I want to test everything out to avoid possible bugs that could spoil the new experience. What do you think about these changes? Don’t be shy to share your thoughts!

And the second point of the last week was serving drinks to customers in the bar mini-game. I changed the code to allow serving drinks directly to the customer and not the table. This is already 100% working, but the whole deal is still an ongoing process. To do this change, I had to sacrifice the randomization for clients’ sprites. Currently, I’m trying to restore this, but with no luck. Eh, even if their sprites will be static, it’s a good convenience change…

Fixed the clothing sound during seduction phases for Mommyfly both in exploration zones and evening dates.

Adjusted the preloading for some Spine scenes. In theory, this should help with scene loading times on older systems. Android is still pretty slow, but it’s just RPG Maker – Spine engine link that I can’t really fix on my own.

Added a missing text block if you failed to seduce Mommyfly in exploration zones.

Fixed young bear’s sprite. It was loading over the encounter user interface.

 

As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^

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