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Weekly report


Hello, folks! With the public release of MonGirl Sexpedition, the last week was pretty busy, so I had to shift the weekly report to Tuesday. Anyway, before we’ll start with the usual changelog, I want you to check out several feedback polls about the new game. Here they are: H scene length poll, deep forest poll, and girls’ voice packs poll. Please share your thoughts, this will greatly help me!

The last bits of art should arrive before the release. Namely, Belle’s tease scene in the inn, so stay tuned for a preview. With art out of the way, I think the next release for MGS should arrive in the usual update window, February 14th-16th. As usual, if something changes, I’ll make a separate post to pass the info.

There two new mini-quests along with the usual storyline update. First of all, you’ll be able to get inside minotaurs' lair and talk with their chief. After a bit of arm wrestling, you’ll be able to get new allies against the ogres. The second one will feature the furballs in the kitsune temple. There you’ll get the best kind of reward for helping the fluffy ones :P

I’m done with the home reinforcement and decoration feature for the upcoming update. Now players will have an option to decorate their home with paintings after a small quest from the artist in Bright Meadows. He lives in the house close to Mona’s and will paint portraits of encountered characters and even some kinky moments from H scenes you get.

I’ll use the rest of the time before release for playtesting and preparing the new stuff for the players.

Added new monster girl for Niko forest zone. This time it’s a tigress. Like the werewolf, she will chase Jack and fuck him if he fails to avoid her.

Changed the first dialogue with the ogre guard in the pass to clearly state that players don’t need to collect money for them since some players actually farmed jink for ogres.

Fixed a bug that allowed players to meet Naka in her jump training zone before getting to know her at her campsite.

Jumping skill now properly shows up in the skill menu in the passive skills list. No logical changes for its use.

That’s it, folks! Stay tuned for the upcoming updates!

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Yeah the artist for this one sucks. Get the other one to work on this game. DOnt know why you want this game to fail