Weekly report


Heya! Most of the time I don’t make the weekly report on the first week after the release since there’s so little to talk about. But this time I decided to polish the current patron release before fully switching to the new content. Without further ado, you can grab the upgrade for Archmage and Master release waves. So what’s new?

Most of these changes are quality of life improvements, plus I tweaked the mobile version of arm wrestling in several ways.

Adjusted Android buttons positioning for arm wrestling and made them x2.5 bigger. Now, these should be more convenient to press. Also, fixed a bug that prevented using Jack’s full strength in the mini-game.

Turned off the ability to call on-map menu during the arm wrestling mini-game.

Added a 3-second timer before the arm wrestling round starts so players could prepare.

Fixed a rare bug that allowed players to visit the same location twice in the deep forest.

Changed the gold from shops to jink to avoid possible confusion about money.

Fixed stuck Jack’s emotion after getting a level up in any stat.

Reworked tutorial’s text if it was displayed over something big like a girls’ diary. Now the text is high-contrast yellow, so it won’t blend in with tutorial screenshots.

Made the main menu bigger, with a larger interval between the buttons for Android devices.

MGS now properly describes its own features in the main menu.

Fixed affection level tutorial. Now it properly triggers on the first affection level up with any girl.


Aside from this, I already started working on the new Naka’s H scene and maps for v0.2.

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