Weekly report


Hello! The Master release wave for MonGirl Sexpedition is up for grabs! Don’t forget to check it out if you didn’t already.

I spent most of the time for this week working on the new combat system. In short, I want it to feel like old, classic Zelda games with on-map combat in real-time with boss encounters and so on. Jack will be able to use different items, make combos, charged attacks, and block incoming strikes. You can see the demo in the linked video.

What do you think?

The biggest concern at the moment is merging the demo project into the real one and the fate of Android releases. There are just too many functions for pretty small mobile devices, so I guess it will be pretty hard to play on small devices. I’ll try to think of a way to adjust it, but I’m not sure if there is one.

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