Weekly report


Yorna v1.1 Master release is up for grabs, don’t forget to check it out!

The previous week was pretty quiet on the art part – don’t worry, everything is going on more or less according to the schedule. During this one, you can expect previews for the new dress, monster girl and 1 scene. The rest should arrive on the last week before the release.

I’m about 70% done with the maps for the new update and will switch to logic/encounters after this. I finished up the gangbang scene and currently waiting for the art to place it into the game. Stay tuned for the preview.

Added the last piece of the puzzle staff. You can assemble it in v1.1.5 to get the best weapon with stats of your choice. Yeah, just like with the sword. Also, all options will place different status effects on enemies with direct hits, as the bloodthirster did.

Fixed an issue with the sand cave’s orb puzzle where players could look themselves out from the Eastenr part of the labyrinth after losing to ogres. Now, this map has the reset switch to put the puzzle on step 1.

Adjusted mobile option window to accommodate all options without the need to scroll through them. Didn’t notice this weird change before, sorry for the inconvenience.

Fixed a rare bug that froze the game after using the dev log button and moving on to the browser.

Fixed global map’s desert region. Now it properly uses the same sand tiles everywhere to avoid the rough tiling between the “palm forest” part and the rest of the zone.

Added informative icon for buff and debuff states like def or mdef with arrows pointed upwards on downwards according to the effect. This affects only states with a single effect.

Increased scroll speed for “Feature” text. Still stuck testing this since the result varies on different platforms. I will add it to the main build later.

New monster girls 0 / 1

New H scenes 0 / 4

New puzzles 1 / 1

New dresses 0 / 1

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Yay!