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Weekly report


Heya! Artists are finishing their work and due to New Year and all the celebrations release date may shift to January 15th-17th. I’ll try to minimize the setback during the animation stage, yet it will still take some time. If anything changes, I’ll make a separate info post.

I finished all logic for the new story and optional content and gave it a few test runs - everything is working as intended. Hints and other utility features are ready to go too. Now, I have to tune combat encounters and add finished art pieces for battlers and story characters.

I’ll use the extra time to make an extended hacking tutorial - some players mentioned they find hacking minigame to be hard. So, I’m thinking about making an in-game guide based on the first hack in Wrench’s garage. You will be able to use it both during story playthrough and after it – just ask Wrench about hacking exercise and he’ll set you up.

Both old and new maps received new cyberpunk bits like billboards to set the atmosphere right. I started the process before releasing v0.1 but didn’t have the time to properly finish it.

Also, I changed some geometry and shadows, including zone transfer points in the main blocks. Added new transfer points to old city maps for players who don’t want to use the bus for some reason.

Fixed Alice’s portraits and sprites to use the same logic as others. Now she has her eyebrows behind her hair, not on it.

Adjusted logic on exit events in the first story mission, sewers section. Now, the exit zone is eligible for auto-pathing and you can trigger it by walking. Previously, you had to click or use the action button on exit squares to leave the severs.

Fixed a rare bug that leads to HP and EN bars disappearing from the combat and status menu.

Cleared grey outline on weapon icons. Compression artifacts no longer exist on these.

Fixed an option to sell upgrades for Kira’s apartment while adding a new one to the store. She isn’t moving out anytime soon and should keep the improvements to avoid trouble with their functions down the line.

New H scenes 0 / 1

New puzzles 1 / 1

New clothes 1 / 1

New characters 1 / 1

New missions 1 / 1

Files

Ouro_v0_1.apk 174 MB
Jan 06, 2020

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