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Weekly report


Magus release wave is up for grabs, don’t forget to get your rewards.

All artists are hard at work and the first previews should pop up during the next week. There 3 art pieces almost done at the moment, but they didn’t make it before February. Still, the plan for 2 new characters and 1 H scene stands.

The new puzzle is tested out and ready. Since players found previous mini-games hard, I went with the immortal classics. As you probably guessed, it’s a variation of Hanoi towers.

I planned and drafted out the new zones for the main mission, along with placing another CD for Wrench. As expected, most of the players didn’t recognize the first melody so I decided to pick a more popular option for the second CD.

Fixed a potential problem for some devices - first animation during any H scene could play with a delay and end up with jitter in the next transition to another loop. With the new logic, there’s no delay on all supported devices.

Adjusted Kira’s Risky breeze sprite - it had some extra head color under the hair and it looked weird during her ”faded-out” state in dialogues. Mars attacks.

Fixed Freak in the office. Now, he correctly faces towards the table after finishing a dialogue with him.

New H scenes 0 / 1

New puzzles 1 / 1

New clothes 0 / 1

New characters 0 / 2

New missions 0 / 2

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