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Weekly report


Heya! It's time for our usual weekly update. I’m working on the H scene at the moment and the initial plan of 4 phases (including the ”finish”) will be ready before the release. I’ll make a preview during the first part of the next week.

All weapons received new animations for their shooting options. Some animations received timer tuning so players will see the full playthrough but, at the same time, won’t have to wait a lot for the game to display damage results for long bursts.

Ouro received a new pack of weapons and mods for them that will unlock after the first story mission. You’ll find them in the specialized shops in the trade quarter and Wrench’s garage. Also, Wrench has a new option to purchase crafting databases to unlock more options during manufacturing.

v0.1 will bring 2 new clothes. Yoga sportswear that players picked during the poll will be available in the armor and clothing shop after you finish the first story mission. Kitsch gear will be awarded as a present during the story along with some visual changes for Kira.

I made some minor improvements to the player’s GUI. There is a pack of small tweaks like showing HP and EN bars in the items menu so you can see Kira’s status before and after using medical supplies or batteries, formatting for the main on-map menu, etc.

Gallery’s “Animation only” sound mode poll is still going (be sure to participate if you didn’t already) but I prepared and tested the logic to support this new feature. The only thing left to do is to wait for results and set the default options.

Fixed a rather strange bug with the Alt button activating ”Auto battle” feature. Some players were surprised the game won or lost battles for them after they Alt+Tab’ed out of Ouro. This will no longer happen from v0.1 onward.

Fixed some typos and inconsistences during the intro section. I’m also thinking about expanding intro’s narrative part to get more info about Ouro’s world after getting more feedback from players. Most likely you will see some changes in the upcoming update.

I’ll spend the last week polishing and testing gameplay experience for the new content but, as always, don’t be shy to share your thoughts via personal messages, email or comments.

Stay tuned for updates and Ouro’s v0.1 release. It will arrive at the usual time, December 14th-16th. See you there!

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