You must be 18+ to view this content

Ouroboros Syndrome may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Ouro v0.1 release and full changelog




Alright, it’s the magical time of the month and the new update is ready! Meet a new character, Alice, and learn more about old acquaintances in the new part of the story.

You can get the new version here.

Some players expected more direct combat and you will see it v0.1. Kira will get her first ”real” task and unlock the option to take missions from Freak. These will be primary ”battlegrounds” for the start of the game with their own local goals and options to reach them. Which one will you pick? It’s up to you.

Also, Ouro v0.1 will introduce the first classic puzzle. These will be close to Yorna’s, with Kira interacting directly with puzzle pieces to solve it. I believe it interesting to mix classics with hacking to keep the gameplay dynamic puzzle-wise.

H content

As always, the new version brings a fresh H scene to the table. Unlike previous scenes, this one has 4 phases instead of 3. It’s part of Dan’s line and features another filming with him in the club. This time he has a plan to stage a small story episode with endurance training for a screwed-up athlete. Guess what? Kira’s got the main role :)

The scene is completely optional and won’t count towards the “cleared” counter.

New features

All weapons received new animations for their shooting options. Some animations received timer tuning so players will see the full playthrough but, at the same time, won’t have to wait a lot for the game to display damage results for long bursts.

Kira’s apartment got a new optional upgrade - a sound system available via online shopping. With its help, you can switch background track for your home to suit the mood. Plus, Wrench will add new ones to your collection after you’ll get him old CDs. The first one is available on the secondary mission in Ouro v0.1. I wonder - will you recognize which retro game used it?

The “skill growth” system I talked about in dev’s plans is in the game. From shooting to salvaging useful materials – keep doing it and Kira will get passive perks depending on your activity. But don’t be afraid to check out other weapon or playstyle options.

Ouro received a new pack of weapons and mods for them that will unlock after the first story mission. You’ll find them in the specialized shops in the trade quarter and Wrench’s garage. Also, Wrench has a new option to purchase crafting databases to unlock more options during manufacturing.

New clothes

v0.1 will bring 2 new clothes. Yoga sportswear that players picked during the poll will be available in the armor and clothing shop after you finish the first story mission. Kitsch gear will be awarded as a present during the story along with some visual changes for Kira.

Interface

The feedback poll is over and looks like most players want to have sound support in the ”Animation only” mode from the gallery. Sure thing, I’ll use it as the default option for the new toggle. Ouro won’t forbid you from switching it anytime you want - just use the ”Options” menu.

Fixed a rather strange bug with the Alt button activating ”Auto battle” feature. Some players were surprised the game won or lost battles for them after they Alt+Tab’ed out of Ouro. This will no longer happen from v0.1 onward.

Also, I made a pack of minor improvements to the player’s GUI. There is a pack of small tweaks like showing HP and EN bars in the items menu so you can see Kira’s status before and after using medical supplies or batteries, formatting for the main on-map menu, etc.

Adjusted combat menu for mobile versions so it wouldn’t require you to scroll to see all basic options.

Changed “Dev’s log” button’s link to Ouro’s FAQ section.

Adjusted mouse/tap zone for the equipment menu. Now, these will properly cover the whole plate.

Small changes & fixes

Fixed a pair of problems for Ouro’s mobile version. These issues were tied to logic quirks between Android studio and apk packing scripts and could prevent the animation from playing.

Fixed combat GUI bar’s visual shifting after using some items and skills.

Adjusted Kira’s sprites so she wouldn’t look like an actor from “Mars attacks” during her faded-out dialogue state.

Fixed shop/crafting confirmation window. Now’s working properly on mobile devices.

Removed chance rolling for all material nodes in the sewers to provide a reliable “parts” source for crafting. “Freeroam” zones will introduce richer options later in the game.

Fixed typos and NPC/map inconsistencies during the intro section.

Expanded the description window so long vertical characters like y or g could properly fit without clipping.

Fixed rat’s sprite. It no longer has extra pixels during the movement to the right.

Added sound effect to all SecuLink conversations to mark these as external communications and not regular dialogue.

Gave a proper name to Doctor Gut’s assistance and added more German hints to his initial dialogue.

Starting with v0.1, Patrons with Master tier or higher will receive movies with looped animations along with the usual screenshot. Also, I’ll make a poll to discuss it further during the next month.

That’s all, folks! As always, tell your friends if you liked the game or tell me what you didn't like so I could fix it. Stay tuned for upcoming dev’s plans and other updates!

Files

Ouro_0_0_5b.apk 131 MB
Dec 10, 2019

Get Ouroboros Syndrome

Leave a comment

Log in with itch.io to leave a comment.