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Weekly report


Hello! Master’s release wave is up for grabs - don’t forget to claim it! Now, let’s see what we’ve got during the first week.  

Artists are hard at work, including the returned Gai Noob. He’s finishing Eye - new story character for the upcoming release and then we’ll start working on the guest character, Sarana. She will have her own story with H scenes and unique rewards. Also, you can expect a very interesting enemy to pop up as a boss. We’ll start working on the new dress as soon as the poll ends.  

As for my part, hidden caches will come back in v0.1.5. I’ll use a logic very similar to Yorna’s. Players will be able to find or buy maps with caches marked on them. Get to the correct place, use the ”beeper” (new equivalent of a shovel) and if you did everything correctly - loot the booty. Arr! You can find pretty much everything in these caches - from money to supplies and upgrades.

I already prepared and tested out a new puzzle. It will be another ”Net Dive” with figuring out a sequence for the correct start-up algorithm of a software. Solve it to gain a new software package and some cash. Who knows, maybe working with Onyx will turn out to be a real gold mine? 

Players who tried out weapon modifications mentioned that experimenting with different guns and attachments gets expensive pretty fast. I already thought about it before the v0.1 release, just didn’t have the time to implement a solution. v0.1.5 will bring it in the form of clean-up kits. These will allow you to uninstall all attachments on a weapon and return it to the original state. You can reuse the attachments gained this way. Ask Wrench about these.  

Also, I made some minor improvements to the interface – rearranging some menus and texts in the tablet screen + energy costs. Now, if a skill needs some energy to be used, you will see a blue text like “1 EN”. Yeah, just like with ammo.  

Fixed a rather annoying visual bug in the club. NPC characters could disappear or appear after Ouro loaded the zone. The problem was in the priority of the random generator for the visitors. Now they properly generate before the camera fades in.  

Fixed new clothes from v0.1 – they didn’t have icons in the inventory though this didn’t affect their gameplay functions.  

New H scenes 0 / 1  

New puzzles 1 / 1  

New clothes 0 / 1  

New characters 0 / 2  

New missions 0 / 2

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